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The Coliseum DOWNLOAD (f_q3dm02.zip) I first got the idea to recreate pit fighting in Quake 3 from the Odyssey expansion set for Magic:The Gathering, but as I worked on the map I kept thinking of the movie Gladiator. The basic idea is that the player gets items when they spawn in, then they're released into one large arena and have to try to stay alive while taking weapons from their dead foes. There are six spawn chambers, each with a door to the arena that opens when the player spawns in. Each spawn room has a different weapon. I tried to even the odds by giving some rooms more armor or less ammo. I also put a megahealth in the center of the arena. It's on a kind of podium, so the players will have to jump a few times to get up there. |
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Sewage Treatment Plant DOWNLOAD (f_q3dm01.zip) The map doesn't look at all the way I imagined it would when I began it. Rather, it gradually mutated into something only vaguely reminiscent of my original idea. There's one fairly large area with lots of smaller rooms and places around it. There's a lot of influence from Doom and Quake 2 in the architecture. Some people will probably complain that there's no rocket launcher or railgun in the map. I was trying to emphasize stealth and strategy over one-shot kills and mindless running. I've tried to balance the lack of big weapons with various powerups and other items. You'll have to look around to find some of them, since they're not all lying around in plain sight. |